A video game about a shipping box escaping its warehouse.
It’s written in C++ with SDL (including SDL_image, SDL_mixer, and SDL_ttf).
This was my first project using SDL2 for game development. I wanted to make something simple to learn some basics of setting up your own engine for the game you want to make. Some stuff like:
The further from the center of the box you click, the more force you’ll apply to it. Once you play it, you’ll get a better feel on how to maneuver it and will get better at it every run.
You can also restart the game quickly by pressing r.
There’s two timers at the top of the window that will keep track of two things:
These will make it a lot easier for you to see how much better you get at getting the box to where you want it to go.